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Air Hockey Rules and
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USAA OFFICIAL RULES AND PROCEDURES
Table of Contents: SECTION
I. Basic Rules of Play SECTION
III. Beginning the Game SECTION
IV. In Play vs. Out of Play SECTION
I. Basic Rules of Play 1. The first player to accumulate seven (7)
points wins the game. 2. When the puck enters and drops inside a
player's goal, the player's opponent receives one point (unless play had been
suspended by the referee or the offensive player had committed a foul during or
prior to the shot.) 3. After each game, players will alternate
tablesides. 4. The player scored upon receives possession of
the puck for the next serve. 5. A player may hand serve the puck only after it
has entered his goal. 6. A player may play with only one mallet on the
playing surface at one time. Violation results in a foul. 7. The puck may be struck with any part of the
mallet. 8. The puck cannot be "topped" by
lifting the mallet and placing it on the top of the puck. This cannot be done at
any time whether before a serve or after a serve during play. Violation
constitutes a foul. Using the mallet to bring an airborne puck to the table or
opponent's goal is not a topping violation no matter which side or edge of the
puck is contacted. 9. Only one puck may be in play at a given
moment. 10. A player has seven
(7) seconds to execute a shot, which crosses the centerline. The seven (7)
seconds begins as soon as the puck enters and remains on that player's side of
the centerline. Violation of this rule is a foul. 11. When the puck is in contact with any part of
the centerline, either player may strike the puck. 12. A player may stand anywhere around the table
on his/her side of the centerline. He/she may not stand past that line. 13. If any part of a player's hand, arm, body, or
clothes touches the puck, "palming" will be called by the referee,
which constitutes a foul. 14. Each player may take one time-out per game.
The time-out may be no longer than 10 seconds. 15. A player may exercise his/her time-out only
when the puck is in his/her possession or not in play. 16. A player must make a clear indication of
time-out so that the referee understands the player's intention. 17. When a player is scored upon they
have ten seconds to remove the puck from the goal and place it in play. The ten
seconds starts as soon as the puck has fallen completely through the goal and is
available for the player to place into play. This rule is suspended during the
course of a time-out. *revised 2003 Las Vegas meeting* 1. All sanctioned tables must meet USAA
standards. a. List of Approved Tables (full-size models) b. Tables must be broken-in. 2. "Conditional Approval" may be
granted on a situational basis by the USAA Board of Directors. This means that
both players must agree to play on the table. 3. Tables with a long overhead light are not
sanctioned for tournament use. 1. Mallets (strikers) must be approved by game
referees as meeting the requirements of the USAA. USAA requirements are as
follows: 2. No mallet may be altered by sloping the
playing surface in order to create an angled striking or defending surface. 1. Three pucks are approved by the USAA for
sanctioned events: The "lexan-yellow", the "lexan-red" and the "Dynamo
green". The "lexan-yellow" will be used unless both players agree to use
another puck. 2. Pucks may not be changed during a game
unless both players agree or unless the referee insists due to clear
non-playability of the puck. Such a change in pucks must, if possible, be to
the same kind of puck. 3. Pucks must have at least one layer of white
plastic tape on the top side. Pucks with more then one layer of tape may
be used only if both players agree. 1. Shields are approved for play if they are at
a right angle to the top of the table and both players agree to play with
them. 2. Devices for attaching mallet to hand (i.e.
bands, straps, strings, handles, and/or gloves) are legal as long as they do
not affect the puck during play. SECTION
III. Beginning the Game 1. Every official match begins with a face-off. A
coin toss is first used to determine starting sides. The player winning the coin
toss chooses which side to begin on. The winner of the face-off will begin games
3, 5 and 7 with the puck. His opponent will begin the games 2, 4 and 6 with the
puck. 2. A face-off is when the puck is placed flat on
the center of the table by the referee with the players allowed to advance to
within one inch of the puck. A player's mallet may not touch the centerline
until the referee releases the puck, at which time normal centerline rules will
be in effect. Once both players are positioned, the referee
will call "players ready" then wait 1, 2, 3, or 4 seconds before
releasing the puck. When the referee releases the puck, the players may go for
it. The referee should make a determined effort to
release the puck without causing any motion to it. If the puck attains excessive
motion, the referee may declare the face-off null and redo it. If the puck goes
off the table, the face-off is repeated. If either player contacts the puck before the
referee releases it then a false start has been committed. Each player is
allowed one false start with no penalty. If a second false start is committed
then the innocent player receives possession. 3. The following constitute winning a face-off: A
score on the opponent or gaining the first clear possession without fouling. A
puck that has not yet left the centerline cannot constitute possession for
either player. 4. During any face-off at center of the table,
the centerline rules are still in effect. 5. Every game after the first begins when the
referee calls "in play" after ascertaining that both players are
ready. In case of any excessive delay by either player to give an affirmative
indication of their readiness, the referee will proceed to call "in
play". SECTION
IV. In Play vs. Out of Play 1. The legal bounds of play are the table's
playing surface, the walls of the rails, the front faces of the goals, the
interiors of the goals, and the player's mallets. If the puck touches any other
object(s) while it is in play, whether by interference or by foul (unless the
foul is nullified) it is considered out of bounds and therefore instantly out of
play. 2. A puck, which grazes the top of the rail, is
out of play even if it returns to the table surface. If the puck bounces off a
shield and returns to the table, the puck is out of play. 3. When the puck is in play, the referee should
only grant a time-out if the player calling time-out demonstrates control of the
puck. A puck breaking the vertical plane of the goal face can never be
considered controlled. A player must never assume that the referee has granted a
time-out and should therefore stay at the ready until the referee officially
calls time-out. 4. A player calling an additional time-out after
his first receives an automatic conduct warning from the referee. The referee
should announce " time-out," issue the warning by announcing,
"conduct warning - extra time-out," and immediately call "
time-in." If the non-offending player was not in possession of the puck,
the referee should ask that player if he/she is ready before announcing
"time-in." A referee may suspend this penalty if the offending player
attempts to call an extra time-out because of injury. 5. If interference occurs during a shot which
scores and interference is called by referee, the point does not count.
Interference is defined as foreign objects on the table or playing surface,
obvious unnecessary noise or distractions or actions by spectators that cause
distractions to any or all players, and/or any other incident so deemed by
referee. The puck returns to the player who possessed it prior to the
interference. 6. When the puck leaves the playing surface and
contacts anything except a player's mallet, play is suspended until the puck is
put back into play by the referee. True, even if it touches top of flat rail
surface. 1. If the puck stops in the goal yet has tilted
and broken the horizontal plane of the goal then a score has occurred. If a puck
stops in the goal and does not tilt, thereby not breaking the horizontal plane,
then the player may either hand the puck to the other player or try to work the
puck out of the goal using legal play methods. 2. If the puck rebounds out of the goal mouth,
the point does not count. A puck which rebounds out of the goal mouth and
strikes the defending player's hand, and rebounds back into the goal does count. 3. If a puck hits a player's hand on its way into
the goal, the point counts as long as the puck would have scored without the
contact. 4. If a score occurs after the table loses power,
the point will count only if the puck was struck prior to the table losing
power. 5. If a player takes a shot and drops his mallet
and the puck enters his/her own goal for a score without it being deflected by
the defensive player, the point counts. The player is permitted to stop the puck
with hands or body. No point would be scored if the puck enters the opponent's
goal due to the distraction. If a player shoots and the defense loses the
mallet, the defense may not use hands or body to stop the shot if the shot
occurred prior to or simultaneously with the losing of the mallet. The point
counts if it scores. 6. If a player commits a foul and is scored upon
in the course of the same play the goal counts and the penalty is nullified. 1. Foul: The penalty for a foul is forfeiture of
the puck. 2. Technical Foul: The penalty for a technical
foul is a free shot taken by the innocent player at the unprotected goal of the
guilty player. After a free shot, play immediately begins when the puck either
scores, rebounds from the goal, touches the opponent's end of the table (not
sides), or comes to a rest on the playing surface. All free shots must be legal. 3. Unnecessary or excessive delay of game is
considered a foul and loss of puck results. Stalling is included in this ruling
of delay (referee decision). 4. If the puck rises from the table and touches
the defensive player's hand(s) or arm(s), no foul need be called. 5. If an offensive player hits a puck and the
puck wobbles, hitting the hand of the defensive player, but not changing the
perceived speed and direction of the puck, then no foul occurs. 6. "Goal-Tending": If
"palming" occurs while the puck is moving in a direct path towards the
goal for a score, "goal-tending" must be called against the player
doing the "palming." "Goal-tending" incurs a technical foul. 7. When a player loses total control of his own
mallet while the puck is in play the player commits a foul. 8. When the puck is struck in an offensive
manner, leaves the playing surface, and remains off the table, the player
causing such action commits a foul. 9. Any player violating a centerline rule commits
a foul. 10. Distractive Noise: Talking to an opponent, a
spectator, a referee, or oneself during play may be penalized by a foul. Loud
noises and excessive screaming can also be considered distracting. A referee may
warn a player before calling a foul at his/her discretion. Intentional or
excessive, distractive talking may be penalized by a "conduct warning"
in addition to a foul. Possible distraction violations, which directly lead to a
score or a change of possession, should be scrutinized more seriously by a
referee when determining whether to ignore, warn or penalize the potential
violation. 11. If the puck and mallet of the offensive
player are both completely on the offensive player's side, the defensive player
may not strike either the puck or mallet. Also, the offensive player may not
strike the defensive player's mallet in this situation when the defensive
player's mallet is completely on his own side. Violation of this rule
constitutes a foul. 12. If in the course of hitting the puck legally,
a player's mallet extends partially (but not completely) over the centerline, no
foul shall be called if his mallet contacts the opposing player's mallet. 13. Although a mallet is allowed to overreach the
centerline, the mallet may never completely extend over the centerline -- even
when following through on a shot. The mallet may never extend further than its
diameter across the centerline. Violation of this rule constitutes a foul. 14. Any player who, on his hand serve, makes a
score in his opponent's goal without there having been an offensive shot made on
the puck, since the time that the puck was in play, commits the foul of tossed
score. In other words, a player cannot just toss the puck into the opponent's
goal. The illegal score shall not create a point, and the player who was
illegally scored upon shall have the right to hand serve as the penalty imposed
upon the fouling player. 15. If the defensive
player strikes the puck in an offensive manner (with forward momentum) and
causes the puck to leave the playing surface, this constitutes "charging
the puck". The offensive player retains possession of the puck. Conversely,
a defensive player who "blocks" by holding steady or by striking the
puck sideways or backwards, causing the puck to leave the table, should not be
charged with "charging." 16. If the referee decides that excessive force
was used by the defensive player in knocking the puck off the table, the player
commits a foul. 1. UNSPORTSMANLIKE CONDUCT WARNING: A foul is
incurred upon the second conduct warning received in a match. A technical foul
is incurred upon the third conduct warning received in a match. A fourth conduct
warning results in forfeiture of the current game. A fifth conduct warning
results in forfeiture of the match. A referee issues the conduct warnings
immediately but must wait until after the game to record the details on the back
of the match card. Actions that should receive "conduct warnings"
include, but are not limited to: a. Excessive or abusive arguing with the
referee b. Cursing directed towards the referee c. Speaking loud and vulgar obscenities d. Verbal or physical assault of another
player, spectator, or referee e. Actions that endanger spectators f. Destruction of property g. Actions that discredit the sport, as decided
on by the USAA Board h. Taunting of another player (includes but not
limited to: cursing your opponent, verbally defaming them, or making obscene
gestures) i. Intentional or excessive distracting noise 2. If a referee feels a player has committed
extreme unsportsmanlike conduct, the referee may issue multiple "conduct
warnings" for one single action. A referee may issue enough "conduct
warnings" to cause a forfeiture of a game or match immediately if he/she
feels the penalty is warranted. 1. Players of a Challenge Match may play without
a referee at their own risk of irreconcilable controversies. 2. Before competition begins, a player has the
right to play under the stipulation that no special time-outs for the purpose of
clearing sweat from the table be called. Unless a player requests this
stipulation from the referee either player may request the referee to clean the
table during a game. 3. If a referee coaches a player or engages in
any questionable behavior, the opposing player may protest to a Head Referee or
ultimately to the Tournament Committee for a decision. 4. An appeal may be made from either player not
in agreement with the referee's decision. However, the appeals from an Official
Air-Hockey Competition and a Challenge Match go to different bodies. a. The appeal goes to the Head Referees in an
Official Air-Hockey Competition. The Head Referees may overturn the original
referee's decision only if the matter is an incorrect understanding of the
rules. After the correct rule is understood, the original referee's
interpretation of the evidence according to the rules is final. The appeal in
this situation must be made immediately after the occurrence or after the end
of the game in which the disagreement took place. When the next game is begun,
no appeal may be made. b. The appeal goes to the USAA Board of
Directors after a challenge match. These directors decide whether the appeal
is valid and, if so, have the right to make any decisions they deem necessary. 5. If a player desires spectators or players to
be quieter while he/she is playing, he/she should ask the referee to request
quiet from the crowd. If the referee does not believe the noise to be unusual,
then the referee does not have to request the quiet. The player desiring quiet
must not abuse the crowd. 6. During a challenge match players have a
maximum of one minute in between games, however either player may choose to take
one 2 minute break in between games each set. This may be extended in
emergencies. 7. A player is allowed to change mallets at any
time during play. 8. If a puck is flipping around on its edge on
one player's side of the table, then the player may wait for it to stop. SECTION
IX. Referee Authority & Responsibilities 1. Each game in a USAA Sanctioned Air Hockey
Tournament shall be refereed. The referee will act as an unbiased observer
insuring that the game is played in a correct, fair, and sportsmanlike manner. 2. The referee has the authority to declare
"in play", "time-in", or "time-out". He/she also
has the power to impose penalties and enforce all the rules of the sport. 3. The referee must never coach a player whom
he/she is refereeing. 4. The referee will signal with his arm in the
direction of the player who won the face-off. 5. When the game is out of play as a result of a
foul the referee will ask the player not in possession of the puck if that
player is ready before the referee announces "in play" (or
"time-in"). In case of any excessive delay by the player not in
possession of the puck to give an affirmative indication to the referee that
he/she is ready, the referee may proceed to put puck in play. The referee must
place a puck that is off the table back into play by either physically releasing
it or by acknowledging the release of the player. 6. The referee has the final word on any decision
during the game that is in adherence to the rules. He/she may consult others if
he/she wishes to do so. 7. Referee may call an official time-out of a
reasonable duration if he agrees that the situation warrants it (i.e. sanding
the puck, interference, emergencies). 8. Referees should caution players to desist from
striking pucks that are obviously spinning top-like on the table. A foul may be
called. Such pucks may be kept on the table by use of the mallet. 9. If a referee doesn't suspend play immediately
after a foul, but his/her voice or gesture interferes with continued play to the
point of distraction, the puck should be returned to the player not committing
the foul. A player must never assume that a foul will be called and stop his/her
play. The puck remains in play until the referee suspends play and then decides
the nature of the foul and the moment of play in which it occurred. 10. If a puck is flipping around on its edge on
one player's side of the table, then the referee will suspend the seven-second
rule until the puck rests flat. 11. Lifting the mallet from the table and
striking the puck is legal. However, if the referee can show clear damage to the
table, the player causing such damage to the table must cease use of whatever
method of play causes it. The referee may also at any time disallow a technique
that he/she deems destructive to property or dangerous to players and/or
spectators. 12. The referee shall verbally state the score of
the game after each point is scored. He/she shall also verbally declare the game
count of the set after each game is completed, and set count after each set, if
applicable. 13. If a foul occurs and the innocent player
plays the puck before the referee has time to suspend play and grant him
possession of the puck, the referee may choose not to call the foul. 14. The referee should caution players not to
tilt their mallets so as to descend past a 40-degree angle when touching the
puck with the mallet. Otherwise, their action can be considered
"topping" the puck, which incurs the penalty of a foul. 15. In the case of a centerline or topping
violation, the referee shall not stop play if the innocent player gains
immediate possession of the puck. SECTION
X. Tournament Procedures 1. Players have a maximum of two minutes in
between games during a tournament match. This may be extended in emergencies. 2. Players may take a maximum 15-minute break
between sets during a tournament or challenge match. This may be extended due to
emergencies. 3. When a match is called, both players have 15
minutes to report to the referee or the tournament director. The clock begins
when the match is called and does not stopped ticking until both players report.
If there is not a response within 10 minutes, then the next match is called. For
a player who has not reported by 15 minutes, one point is lost, and then one
additional point for each minute afterwards. This will continue until the player
finally reports to the referee or the tournament director. Any penalties
assessed by this rule are mandatory and are NOT up to the discretion of the
offending player's opponent. 4. If a player has been informed personally that
his match is up for play, the player has five minutes to report to the table for
competition. If the player does not comply by the end of five minutes, he loses
one point per game and then one point per game per minute thereafter. 5. Players who do not referee a match that they
are responsible to referee, or who do not provide a referee acceptable to the
players when the players are ready, face the possible penalty of conduct
warnings and/or more severe penalties at the discretion of the tournament
committee. The referee does have a maximum 5-minute break if he/she has just
finished competing. 6. During later matches on the last day of a
tournament, players are granted permission to watch three games of an ongoing
match, even if the time for their match has come. 7. Players must inform either of the two Head
Referees if the players are leaving the tournament premises. Players should
provide specific information as to their whereabouts and length of absence. If
Head Referees are unavailable, chart personnel must be consulted. 8. Players who voluntarily forfeit out of a
tournament are not entitled to their prize money or prizes. The USAA may make
exceptions to this rule in extreme cases. The unclaimed prizes return to the
tournament sponsors. 9. The USAA reserves the right to photograph or
videotape any tournament play desired by the camera crew and to use it as
players request. Players may refuse to permit flashbulbs or extreme lighting to
be used during their match by camera people. 10. The USAA and tournament sponsors are not
responsible in any way for loss resulting from injury during or traveling to and
from any of its sanctioned events. Each participant and spectator assumes full
and total responsibility for health and safety and agrees that the USAA and its
sponsors are held harmless. 11. During a USAA Swiss event, once a match
is officially called and time is written on the match card by the current chart keeper
in charge, players have five (5) minutes to get to their match table.
After five (5) minutes, they lose a game. Thereafter, they lose a game for
each five (5) minutes.
12. *added at 2002 Littleton Meeting* Once the seeds are determined for a national level or higher double elimination event, the randomization of each group will occur publicly by hat draw by the tournament committee. Randomization is as follows:
1 & 2 are not randomized
3 & 4 are randomized together
5 & 6 are randomized together
7 & 8 are randomized together
9 thru 12 are randomized together
13 thru 16 are randomized together
17 thru 20 are randomized together
21 thru 24 are randomized together
25 thru 28 are randomized together
29 thru 32 are randomized together
33 & above are not randomized
13. Sanctioning of USAA National/International tournaments requires a majority vote of the USAA Board. *added from 2003 EVP*